Old techniques, new ideas • The revelations of craftsmanship in Danish design


To me, it felt like a good and fair way to create (again..) a new brand in a fast-paced and sometimes scary fashion industry. My goal was, and still is, to create something that feels like it has been touched by a human hand. For Nicklas Skovgaard, whose work exudes exceptional, understated elegance in his A-line skirts, hand-woven bustiers and complementary headpieces, the role of the hand is not so much perceived as whispered in his full looks.

Creating his own textiles on an old rigid loom made in Denmark, dating back to 1939, Nicklas has been creating his own textiles for two and a half years – fabric and form interact with each other.

My brand had a rather fortuitous start – it started with a small thrift store found during the summer holidays; a children’s loom. After a few months of trying, this was replaced with a larger loom on which I could create textiles to use to make different garments. From the beginning, I never intended to create my own brand, but slowly it evolved into creating different clothes, and so far, that’s what I do for a living. It was a great way to start, to let things develop a bit accidentally and not be rushed.

There’s also the role of clothes as a conversation starter – their ability to spark a dialogue, which is how Nicklas sees their potential power: ” I hope that by sharing the process and the work behind the pieces I create, it will make us start talking, thinking, appreciating and caring even more about the new clothes we buy, but also the clothes that already exist. .

For knitwear designer Laerke Bagger, it is precisely this power of communication that excites her in her work.

“I have an idea of ​​what I want the finished garment to communicate – not how it should look, but what it should communicate. I want it to communicate, for example, the 90s vibe, or pop culture references, which I’m very influenced by I start the process by swatching, figuring out what material works and what doesn’t (I mainly make sweaters, as I’m not very good at construction) then at as I start, it evolves as it builds so the finished product is never what I imagined it to be.


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